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Games & Book | AR & VR Games | Animation & Acting | Comics & Design |
A Moment Free from Darkness - Mobile, Desktop, VR, Apple Watch
I was director and lead designer on this game created in collaboration with eleven DePaul students and alumni. It's about feeling empathy for a girl sold into sex slavery by her parents. Situations are presented through her subjective experience ranging from the hopeful to the horrific. The game has four acts that represent a cycle that repeats many times everyday of her life. The experience does not flow like a normal game. Each act feels distinct and demands cognitive work from players to thread one moment with the next and understand the game as a narrative whole. The game is played on four platforms sequentially to evoke an increasing sense of immersion through the first three acts (played on mobile, desktop, and Oculus Rift 2, respectively) and a drop off of immersion in a final act of healing and recovery (played on the Apple Watch). Shown in Indie Prize USA, acceptance rate 34%. Exhibited at CICA Museum in South Korea. Free complete game download, video, gallery, and more at www.AMomentFree.com |
Dumpy: Going Elephants! - VR Art Game
I was project lead, art lead, and designer on this virtual reality art game created in collaboration with seven DePaul students and alumni. Put on an Oculus Rift headset to become Dumpy, an escaped carnival elephant in a cartoon world. Rotate your head to fling cartoon cop cars over mountains and smash delicious ice cream trucks with your mighty trunk. The goal of the project is to effectively use the affordances of VR and make games that are intuitive and toylike for people inexperienced with VR or games to play We won 2nd Place in the IndieCade Oculus Rift game jam. Here's a video with a million views and here's a video of some children playing Dumpy. Free complete game download, video, gallery, and more at www.DumpyGame.com. |
After the Gods - AR God Game I was project lead (working with ten DePaul students and alumni) on this augmented reality god game set in a surreal sky world. Players grow and garden the elements of light, wind, and clouds by finding ancient statues and moving their Android device above an image marker. The game is built upon the work that David Laskey and I did using our 2013 UG Research Assistantship. The goal of the project is to effectively use the affordances of AR and make games that are intuitive and toylike for people inexperienced with AR or games to play. We showed the game at Techweek 2013 in Chicago. Here is some press |
Kaiju Kazoo - AR Action Game I was project lead (working with six DePaul students and alumni) on this augmented reality action game. You control a Kaiju (a Godzilla-like monster) running around a kazoo world smashing buildings and roboceratops in its path. The image marker is a magnetic spinner shaped like a kazoo. The player indirectly controls the Kaiju by tilting the kazoo downward in the direction she wishes him to run, either clockwise or counter-clockwise. The Kaiju builds momentum as it runs, making it easier to control (preventing over-corrections and avoiding fast, twitch-like gameplay). Player can tap anywhere on screen to send the Kaiju into a short spin attack to kill a roboceratops. Kaiju Kazoo emerged from a simple toy DePaul students and I developed in which a virtual "magnetic ball" would roll around the circumference of an image marker ellipse that the player tilted back and forth on a table. The high fidelity of rotation (the camera can detect the slightest nudge) and haptic feel of the spinner leverages a unique affordance of AR. That simple indirect control and intuitive movement provided the core mechanic and hook we developed into Kaiju Kazoo. We presented Kaiju Kazoo the International Symposium on Mixed and Augmented Reality in 2012: http://ismar.vgtc.org/ismar/2012/info/overview/demos For video and credits: www.KaijuKazoo.com We featured the project in DePaul's ad in Game Developer Magazine |
Stupid Fun - exploring some low-hanging AR fruit Trying to build an AR toy that's intuitive & juicy. Twist, squash & dance a little house via a smart phone! Inspired by old-time anthropomorphic animation. Here's my Stupid Fun Presentation stuff and here's a statement about the project. |
AR 3D Modeler & Painter - Crude Prototype |
Mobile AR Games - R&D for Entertainment and Tech Industries AR mobile games and toys funded by Cartoon Network and Motorola extending the Fusion Fall universe, a MMOG for 8-14 year olds. In the Augmented Environments Lab at Georgia Tech we researched and developed a variety of AR iPhone games: puzzles, platformers, shooters, and outdoor games. Developed in collaboration with Blair McIntyre, Maribeth Gandy, Jay Bolter, and Pradeep Jayaraman. |
chARm - AR Puppy Vampire Toy chARm for iPhone: Want to feel needed... really needed? But also want to turn that feeling off at the touch of a button? Try chARm, a free iPhone app for kids about a wearable VR puppy. Pet puppy to wake him up and love you! Pet him again to make him sleep and stop eating your arm! |
BragFish - AR Party Game A multiplayer augmented reality action game. Players use mobile devices to cruise virtual boats around a (physical tabletop) game board and catch virtual fish. The game explores new concepts in physical and social interaction and co-location. Here's my early game design document outlining gameplay. I developed this project at the Augmented Environments Lab at Georgia Tech with Blair MacIntyre, Jay Bolter, Yan Xu, Maribeth Gandy, and Sami Deen. Published in ACM Computers in Entertainment magazine (was ACE 2008 paper): "BragFish: Exploring Physical and Social Interaction in Co-located Handheld Augmented Reality Games" |
DART 2.0 - AR Puppy Simulation
Original project is described below. Now DART appears on, and reacts to, playing cards! Lay down cards that summon a bouncing ball, fire hydrant, and food. Tap on the phone screen for him to walk to that position. |
DART 1.0 - AR Puppy Simulation Here's my original game design document: "Dart and the Charms of Destiny." |
Vengeance |
Bu Rai An |
Saturday Night Shenanigans
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