Announcement on the Projects:
All projects will be critiqued in-class.
Here are the critique resources we went over in class.
Project 1: Falling Bowling Ball and Water Balloon
- Email me 2 animated GIFs
before class on 1/16 [my email: bschrank [at] gmail [dot] com]. Also, bring the files to class on a CD or jump/flash drive.
- First GIF: A bowling ball rolls off a ledge and falls onto the floor. It should bounce a little when it lands and then roll a little bit.
- Second GIF: A water balloon falling off a ledge and onto the floor. It should change shape when it lands and then roll a bit. It should not break.
- Duration: Each GIF should be around 2 Seconds
- Dimension: Any
- Software: Photoshop
- Technical Resources:
- Art and Craft Resources:
- Animation Principles
- Video
- Bowling Balls
- Water Balloons
- Real
(slow motion)
- Animated
Project 2: Game Modding Breakout in Processing
- There are no files to hand in, only show up and participate in the workshop on 1/23.
- Software: Processing
Project 3: Animating Cause and Effect in Maya
- Email me the Maya file and Playblast file before class on 2/6. Also, bring the file to class on a CD or jump/flash drive.
- Animate one object hitting or influencing another object. Some potential ideas:
- A cube dribbles a sphere against a floor like it were a basketball.
- A sphere rolls into another sphere (like two poolballs) sending them both off at oblique angles.
- Duration: 2-6 Seconds
- Software: Maya
- Technical Resources:
- Maya Tutorial Database:
- Getting Started (printing out and keeping the first two on hand is highly recommended):
- Animation:
- Modeling:
- Art and Craft Resources:
Project 4: Empathetic Body Language in Maya
- Create an account on YouTube
- Join ConstructionImage group on Youtube.
- Before 6:00am on 2/16:
- Upload the video and name it using this naming convention: "Project 4 Smith" (you replace "Smith" with your own last name).
- It may take over an hour to upload the video.
- Add the movie to the ConstructionImage group.
- You may want to test out uploading a movie to your own account well ahead of the deadline.
- Also, bring the file to class on a CD or jump/flash drive, just in case there are problems with YouTube.
- Animate one of the character models provided so that it visibly changes from one emotional/physical state to another. Some potential ideas:
- Sleepy then shocked
- Confused then disgusted
- Mad then enamored
- Software: Maya
- Duration: 5-15 seconds
- Technical Resources:
- Animation Principles (using Toy Story)
- Art and Craft Resources about Body Language:
Project 5: Walk Cycle
- Before 6:00am on 3/2:
- Upload the video and name it using this naming convention: "Project 5 Smith " (you replace "Smith" with your own last name).
- It may take over an hour to upload the video.
- Add the movie to the ConstructionImage group.
- You may want to test out uploading a movie to your own account well ahead of the deadline.
- Also, bring the file to class on a CD or jump/flash drive, just in case there are problems with YouTube.
- Animate one of the character models provided (see Project 4 above) so that it does a complete and looping walk cycle.
- DO NOT simply create a "normal" walk cycle. Select an emotion, state of mind or motivation that the walk cycle should convey (for example: exhilerated, runway model, depressed, sexy, zombie, etc.).
- Software: Maya
- Duration: The loop itself should be around 1-3 seconds. But make it loop several times in the playblast. The playblast should be no less than 10 seconds.
- Resource Links:
Choose Project 6A or 6B
Project 6A: Monocontent Fetish
- Before 6:00am on 4/6:
- Upload the video to YouTube and name it using this naming convention: "Project 6 Smith" (you replace "Smith" with your own last name).
- It may take over an hour to upload the video.
- Add the movie to the ConstructionImage group.
- You may want to test out uploading a movie to your own account well ahead of the deadline.
- Also bring the video file to class on 4/6 by burning it to a CD or bring it on a jump/flash drive.
- Select one category of object to be primarily used to convey a coherent narrative. For example, in "Food Fight" images of food are used to tell the story of America's wars and food becomes airplanes, tanks, buildings, people, etc. Not "everything" has to be constrained to the category (such as backgrounds) but try to primarily use objects in the category.
- The images do not have to be used in a straightforward way. For example, perhaps in a world of rocks, things move bouncily. The more creative the "misuse" of objects is the better.
- Use the animation principles covered to convey emotion and intentionality of "characters."
- Convey a short story that has a beginning, middle and end.
What the story is about is totally up to you but try to adhere at least minimally to Aristotle's Poetics for the narrative structure. For example, there could be some sort of perceivable obstacle or crisis that it has to be overcome in some way by one or more "characters." The tone can be tragic, comedic, horror, romantic, or whatever you like.
- You may use sound and music for this project, but no voice narration.
- Software: After Effects
- Duration: around 45 to 90 seconds
- After Effects Resource Links:
- Inspiration
Project 6B: Model an Creature or Environmental Object in Maya
- Email me the Maya and texture files, as well as several screenshots of the model, before class on 4/6. Also, bring the files to class on a CD or jump/flash drive.
- CHOOSE ONE:
- Model, UV wrap and texture any kind of creature, human, or animal in Maya.
- Model, UV wrap and texture any kind of environment, or environmental object (mountain with cave, tree, etc.) in Maya.
- (Remember that for this project you may want to contribute a model to the Mermaids game project. If you do, be sure to follow the design standards and create something they can use.)
- Software: Maya
- Maya
Resource Links:
- Tutorial Database: 1, 2
- Modeling Basic:
- Modeling Intermediate:
- UV Mapping
- Texturing
Final Project: Smorgasbords of Motion
- Before 6:00am on 4/20:
- Upload the video to YouTube and name it using this naming convention: "Final Project Smith " (you replace "Smith" with your own last name).
- It may take over an hour to upload the video.
- Add the video to the ConstructionImage group.
- You may want to test out uploading a movie to your own account well ahead of the deadline.
- Also bring the video file to class on 4/20 by burning it to a CD or bring it on a jump/flash drive.
- Create a video using Maya and After Effects. You may use media created by others from the internet or any other source, including video from YouTube, or music and sound effects from SoundDogs. If you integrate media that you did not create, be sure to modify it and add a considerable amount of your own material so that the final piece is "legitimately" your creation.
- There are 3 criteria for the Final Project:
- Convey a short story that has a beginning, middle and end.
What the story is about is totally up to you but try to adhere at least minimally to Aristotle's Poetics for the narrative structure.
- The video must use an abundance of motion for at least 20 seconds. This means that most of what is on the screen is changing during this time. This part does not need to be continuous, it can be broken up into smaller segments spread throughout the timeline of the video.
- A 3D object that you created and animated in Maya is to be rendered and used as an element in the video for at least 20 seconds. The 3D element must be an essential piece that contributes significantly to the story. You will most likely want to render the object with an alpha channel so the image is already cut-out when imported into After Effects.
- Software: Maya
and After Effects
- Duration: between 1 to 2 minutes
- Maya
Resource Links:
- NOTE - To import the series of rendered Maya images into After Effects:
- Select Import File
- Check the box that says "Targa sequence"
- Locate the first rendered image from Maya
- Idea Links:
- 3D blended with 2D
- Stop Motion
- Remediation
- Retro 2D
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