intro - milestones - schedule - readings - resources |
Game Design and Production Capstone - Spring 2017 |
Professor Brian Schrank 505 in 14 East Jackson Daley Building Loop Campus Overview Course Goals
Main Deliverable |
Grading Criteria for Capstone II - Spring 2017: 1) WORK HERE AND WORK HARD - 20% of grade 2) SEEK HELP AND FEEDBACK ALL THE TIME - 20% of grade 3) GIVE HELP AND FEEDBACK DAILY - 20% of grade 4) CONSTANTLY POST LATEST STUFF ONLINE - 20% of grade |
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Feedback
Promises
Attendance Late assignments Incomplete External Expert Advisors The Fine Print |
Team Studio Culture Team Member Roles
Producer Remixing is Okay! |
LEARNING GOALS:
Main Deliverable Related to Course Learning Goals
Learning Domain Description
How Learning Outcomes Will Be Met:
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College PoliciesOnline Course Evaluations Evaluations are a way for students to provide valuable feedback regarding their instructor and the course. Detailed feedback will enable the instructor to continuously tailor teaching methods and course content to meet the learning goals of the course and the academic needs of the students. They are a requirement of the course and are key to continue to provide you with the highest quality of teaching. The evaluations are anonymous; the instructor and administration do not track who entered what responses. A program is used to check if the student completed the evaluations, but the evaluation is completely separate from the student’s identity. Since 100% participation is our goal, students are sent periodic reminders over three weeks. Students do not receive reminders once they complete the evaluation. Students complete the evaluation online in CampusConnect. Academic PoliciesAll students are required to manage their class schedules each term in accordance with the deadlines for enrolling and withdrawing as indicated in the University Academic Calendar. Information on enrollment, withdrawal, grading and incompletes can be found at: cdm.depaul.edu/enrollment. |
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