Grading Criteria for Capstone I - Winter 2017:
1) WORK HERE AND WORK HARD - 20% of grade
Work on capstone 20-30 hours a week. And work on capstone at the DePaul Loop campus outside of class for at least 6 hours a week.
Putting in the time is necessary to making excellent work. You may have to rethink your freetime on the weekends, mornings, and evenings. Some students might say they do not have that much time to work on capstone but then they proceed to burn 20 hours a week on Overwatch, Netflix, etc. Working at least 6 hours a week at DePaul will ensure you're around to give and receive feedback, help, and so on from teammates, tutors, and classmates. Each student must submit a hardcopy report to the instructor at the beginning of class each Tuesday documenting all the things they worked on during the 20-30 hours they spent on capstone over the past week as well as when and which room in the loop campus they worked on capstone for 6 hours.
2) SEEK HELP AND FEEDBACK ALL THE TIME - 20% of grade
Get substantiative help or feedback on your capstone work at least 2x per day for a total of 14 times per week. One of the places you ask for help is this capstone section's Slack channel. Asking for help or feedback DURING class does NOT count for this.
Students of all stripes: programmers, designers, artists, and sound folks, are notoriously stubborn about getting help and feedback on their works in progress, sketches, ideas, technical challenges, etc. "Substantiative" means you received clear, actionable advice that made your work or process obviously better. One of the places you must solicit daily help or feedback is through this section's class Slack channel. Asking your teammates for help or feedback does not count for this. You must ask for help or feedback from someone outside of your team. The other place you ask for help must not be Slack but elsewhere. For example, Jeremy Crockett in the tutoring lab is an excellent source of help for designers, programmers, artists, and even sound folks. There are online communities that can also be helpful. And of course other people sitting in the lab with you may be a rich source of help and feedback. Seek out others who are better than you at your job and show them what you are doing as often as possible so they can help you rapidly improve your work. Each student must submit a hardcopy report to the instructor at the beginning of class each Tuesday documenting the 14 cases over the past week in which they asked for help or feedback and what actions they took to improve their work or work methods.
3) GIVE HELP AND FEEDBACK DAILY - 20% of grade
Help someone on this section's capstone Slack channel who are not on your team at least once per day for a total of 7 times per week. Helping someone DURING class does NOT count for this.
What comes around goes around. You should enjoy helping and giving feedback to your classmates and vice versa. All your games will be 1000% better from the amount of goodwill, interest, and support you collectively offer each other. Each student must submit a hardcopy report to the instructor at the beginning of class each Tuesday documenting the 7 cases over the past week in which they helped a non-teammate on the class Slack channel.
4) CONSTANTLY POST LATEST STUFF ONLINE - 20% of grade
Instant Access to Constantly-Updated Working Builds and WIPs.
This is necessary to be able to get constant help, feedback, and to continually evaluate how each team and student is doing. Each team must continually make and post latest working builds of their game available online. Each team might create a blog for this purpose. These builds should be updated daily as you improve and develop the game. In the beginning of the project these might just be prototypes. In addition to game builds, all game materials, sketches, works-in-progress must be made available online. This will help artists, designers, and audio folks get continual feedback. Like the project builds, each student could use the team's blog for this purpose. However, if artists would rather use Tumblr or something that displays images more easily they can use whatever method they'd like to ensure all their latest work is readily available online. Students will be tested and if they have to look up the URL then it doesn't count as "instant." The links for these must be easy for people to remember and look up.
5) ALPHA BUILDS - 20% of grade
Alpha build due at end of quarter that articulates the core gameplay, art, animation, and audio concept.