intro - milestones - schedule - readings - resources

Game Design and Production Capstone - Spring 2017

 

Schedule
Details subject to change based on class dynamic.

Week 1


3/28

TOPIC: Reality Checks

Activities:

  • Teams present overview of playtest feedback from final exam and progress during break

  • Teams receive class critique of feedback

MILESTONE TARGETS:
MILESTONE 1: Reality Check Report

3/30

TOPIC: Reality Checks

Activities:

  • Individual teams meet with Brian

  • Workday

MILESTONE TARGETS:
MILESTONE 1: Reality Check Report

Week 2


4/4

DUE: MILESTONE 1: Reality Check Report

TOPIC: Planning for Beta Builds

Activities:

  • Disciplines meet seperately
  • Workday

MILESTONE TARGETS:
MILESTONE 2: Present Plans for Beta Build
MILESTONE 3: Level Development Sequence

4/6

TOPIC: Implementing Reality Checks

Activities:

  • Teams SCRUM
  • PMs meet with Brian as a group

MILESTONE TARGETS:
MILESTONE 2: Present Plans for Beta Build
MILESTONE 3: Level Development Sequence

Week 3


4/11

DUE: MILESTONE 2: Present Plans for Beta Build

Activities:

  • Teams present plans for beta build for class critique.

MILESTONE TARGETS:
MILESTONE 3: Level Development Sequence

4/13

TOPIC: Touching Base With Studios

Activities:

  • Continue Individual meetings with teams


MILESTONE TARGETS:
MILESTONE 3: Level Development Sequence

Week 4


4/18

TOPIC: Level Design Polish

Activities:

  • Seminar on level design polish. Reviewing exemplars.

MILESTONE TARGETS:
MILESTONE 3: Level Development Sequence
MILESTONE 4: Final Sprint Plan

4/20

TOPIC: Level Design Polish

Activities:

  • Team scrums

  • PM check-in as group with Brian

MILESTONE TARGETS:
MILESTONE 3: Level Development Sequence
MILESTONE 4: Final Sprint Plan

Week 5


4/25

Due: MILESTONE 3: Level Development Sequence

Activities:

  • Class playtest and critique of each team's level

MILESTONE TARGETS:
MILESTONE 4: Final Sprint Plan
MILESTONE 5: Polished Art, UI and Audio Slice Demos

4/27

TOPIC: MILESTONE 5: Polished Art, UI and Audio Slice Demos

Activities:

  • Discussion of MILESTONE 5: Polished Art, UI and Audio Slice Demos

  • Workday

MILESTONE TARGETS:
MILESTONE 4: Final Sprint Plan
MILESTONE 5: Polished Art, UI and Audio Slice Demos

Week 6


5/2

DUE: MILESTONE 4: Final Sprint Plan

TOPIC:

Activities:

  • PM check-in as group with Brian to discuss Milestone 4: Final Sprint Plan

MILESTONE TARGETS:
MILESTONE 5: Polished Art, UI and Audio Slice Demos

5/4

TOPIC: Workshop

Activities:

  • Teams check-in as group with Brian: planning for MILESTONE 5: Polished Art, UI and Audio Slice Demos

  • Team scrums
  • Work time

MILESTONE TARGETS:
MILESTONE 5: Polished Art, UI and Audio Slice Demos

Week 7


5/9

TOPIC: Final Polish Workshop

Activities:

  • Rapid polish workshop. Making lots of dramatic changes quickly.

MILESTONE TARGETS:
MILESTONE 5: Polished Art, UI and Audio Slice Demos

5/11

TOPIC: Workshop

Activities:

  • PM check-in as group with Brian

  • Workshop and individual team meetings with Brian

MILESTONE TARGETS:
MILESTONE 5: Polished Art, UI and Audio Slice Demos

Week 8


5/16

DUE: MILESTONE 5: Polished Art, UI and Audio Slice Demos

Activities:

  • Teams present MILESTONE 5: Polished Art, UI and Audio Slice Demos for class critique

MILESTONE TARGETS:
MILESTONE 6: Beta Build

5/18

TOPIC: Critique Workshop

Activities:

  • Individual team meetings with Brian to discuss MILESTONE 5: Polished Art, UI and Audio Slice Demos

MILESTONE TARGETS:
MILESTONE 6: Beta Build

Week 9


5/23

TOPIC: Final Polish Crunch

Activities:

  • Lecture on adding finishing touches

  • Work time and individual team meetings with Brian

MILESTONE TARGETS:
MILESTONE 6: Beta Build

5/25

TOPIC: Final Polish Crunch

Activities:

  • Work time and individual team meetings with Brian

MILESTONE TARGETS:
MILESTONE 6: Beta Build

Week 10


5/30

Due MILESTONE 6: Beta Build

TOPIC: Final Polish for Showcase

Activities:

  • Teams check-in with Brian to review of game final polish for showcase this evening.

MILESTONE TARGETS:
MILESTONE 6: Beta Build

6/1

TOPIC: Final Crunch Plan

Activities:

  • Teams present results of Public Showcase

  • Class critiques teams' results of Public Showcase
  • Workshop and individual team meetings with Brian

MILESTONE TARGETS:
MILESTONES 7 and 8: Public and Private Industry Showcases. Polish your games!!!

Week 11

 

6/6

FINAL EXAM: 2:30 PM to 4:45 PM

Activities:

  • Class plays and critiques each teams' games

MILESTONE TARGETS:
MILESTONES 7 and 8: Public and Private Industry Showcases. Polish your games!!!

6/9

PUBLIC SHOWCASE: 6:30-8:30pm Fifth Floor 14 East Jackson

Event starts at 6pm setup is at 3pm.

Week 12

 

6/16

PRIVATE SHOWCASE: 6:30-8:30pm Fifth Floor 14 East Jackson

Event starts at 6pm setup is at 3pm.

 

 

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