VR Games

Overview

Schedule

Resources

Projects

Blog

Week 1

Thursday, September 12

Introduction to Class

Pixel Ripped as peak okay, okay yes we get it...

Digitally Atomizing and Reconstructing Physical Space

Cyber-Bionetic Augmentations of Human Perception & expressive physical intelligence

Gesture-responsive Data Visualization

 

Intro Lecture (PPTX, PDF)

 

Team and Studio Formation. Class forms into 6 cross-disciplinary teams for the first project. Each team picks (or I assign) their team lead.

 

Reading #1 Due before class Tuesday review HTC Vive Developer guide (or Rift Best Practices if you plan on using it) to understand the affordances of the platform, generate more apt ideas, and help prepare your team pitches on Thursday.

 

Assignment #1 Foundational VR Experiences Due before next class

 

Brainstorm#1 Due before for next class

Week 2

Tuesday, September 17

Discussion of Assignment #1 Foundational VR Experiences

 

Students casually discuss their ideas that best serve Project #1's objectives

 

Students form teams

 

Project #1 Fantastic Non-human VR Toy

 

Discussion on Readings

Thursday, September 19

Continued Discussion of Assignment #1 Foundational VR Experiences

 

Teams pitch their best two ideas for Project #1

Week 3

Tuesday, September 24

Teams present progress for class critique

 

Teams work on projects

Thursday, September 26

Class Critique of Project #1 Fantastic Non-human VR Toys

 

Due before next class: Prep for Project #2

Week 4

Tuesday, October 1

Discussion of Assignment #2 Prep for Project #2

 

Strong Altered State VR Toy (PPTX, PDF)

 

New Team and Studio Formation:

  1. Class forms into 6 cross-disciplinary teams. At least half of the team members should be new to each student (did not work together on Project #1).
    • Each team picks (or I assign) their team lead.
  2. Teams pair up into twos to form a "Studio." Each Studio:
    • Shares a Rift or Vive.
    • Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
    • Playtests internally (Team A tests Team B's game, and vice versa).
    • Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead

Project #2 Strong Altered State VR Toy

Thursday, October 3

Teams present progress for class critique

Week 5

Tuesday, October 8

Teams work on projects

Thursday, October 10

Class Critique of Project #2 Strong Altered State VR Toy

 

Assignment #3 Due before next class

 

Assignment #4 Due before next class

Week 6

Tuesday, October 15

Discussion of Assignment #3

 

Discussion of Assignment #4

 

Assign Project #3 VR Playgrounds

Thursday, October 17

Teams present progress for class critique

Week 7

Tuesday, October 22

Teams present progress for class critique

Thursday, October 24

Class Critique of Project #3 VR Playgrounds

 

Assign Assignment #5 Due before next class

Week 8

Tuesday, October 29

Discussion of Assignment #5

 

Assign Project #4 Final Projects

 

New Team and Studio Formation:

  1. Class forms into 6 cross-disciplinary teams. At least 50% of your team must be students who you haven't worked with before in this class.
    • Each team picks (or I assign) their team lead.
    • I also may assign co-leads to push some of the quieter but capable students into more prominent positions.
  2. Teams pair up into twos to form a "Studio." Each Studio:
    • Shares a Rift or Vive.
    • Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
    • Playtests internally (Team A tests Team B's game, and vice versa).
    • Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead.

Thursday, October 31

Teams present progress for class critique

Week 9

 

Tuesday, October 30

Teams work on projects


Thursday, November 1

Playtests and teams present progress for class critique

Week 10

Tuesday, November 5

Teams work on projects

Thursday, November 7

Class in-progress Critique of Project #4 Final Project (Inspired Futures Past)

Week 11

Tuesday, November 12

Teams playtest projects for feedback

Thursday, November 14

Teams iterate on projects for final exam

Week 12

Tuesday, November 19

Teams iterate on projects for final exam

Week 13

Thursday, November 21 from 11:30am-1:45pm

Final Exam Class Critique of Project #4 Final Project (Inspired Futures Past)

 

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