Introduction to Class
Pixel Ripped as peak okay, okay yes we get it...
Digitally Atomizing and Reconstructing Physical Space
Cyber-Bionetic Augmentations of Human Perception & expressive physical intelligence
Gesture-responsive Data Visualization
Intro Lecture (PPTX, PDF)
Team and Studio Formation. Class forms into 6 cross-disciplinary teams for the first project. Each team picks (or I assign) their team lead.
Reading #1 Due before class Tuesday review HTC Vive Developer guide (or Rift Best Practices if you plan on using it) to understand the affordances of the platform, generate more apt ideas, and help prepare your team pitches on Thursday.
Assignment #1 Foundational VR Experiences Due before next class
Brainstorm#1 Due before for next class
Discussion of Assignment #1 Foundational VR Experiences
Students casually discuss their ideas that best serve Project #1's objectives
Students form teams
Project #1 Fantastic Non-human VR Toy
Discussion on Readings
Continued Discussion of Assignment #1 Foundational VR Experiences
Teams pitch their best two ideas for Project #1
Teams present progress for class critique
Teams work on projects
Class Critique of Project #1 Fantastic Non-human VR Toys
Due before next class: Prep for Project #2
Discussion of Assignment #2 Prep for Project #2
Strong Altered State VR Toy (PPTX, PDF)
New Team and Studio Formation:
- Class forms into 6 cross-disciplinary teams. At least half of the team members should be new to each student (did not work together on Project #1).
- Each team picks (or I assign) their team lead.
- Teams pair up into twos to form a "Studio." Each Studio:
- Shares a Rift or Vive.
- Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
- Playtests internally (Team A tests Team B's game, and vice versa).
- Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead
Project #2 Strong Altered State VR Toy
Teams present progress for class critique
Teams work on projects
Class Critique of Project #2 Strong Altered State VR Toy
Assignment #3 Due before next class
Assignment #4 Due before next class
Discussion of Assignment #3
Discussion of Assignment #4
Assign Project #3 VR Playgrounds
Teams present progress for class critique
Teams present progress for class critique
Class Critique of Project #3 VR Playgrounds
Assign Assignment #5 Due before next class
Discussion of Assignment #5
Assign Project #4 Final Projects
New Team and Studio Formation:
- Class forms into 6 cross-disciplinary teams. At least 50% of your team must be students who you haven't worked with before in this class.
- Each team picks (or I assign) their team lead.
- I also may assign co-leads to push some of the quieter but capable students into more prominent positions.
- Teams pair up into twos to form a "Studio." Each Studio:
- Shares a Rift or Vive.
- Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
- Playtests internally (Team A tests Team B's game, and vice versa).
- Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead.
Teams present progress for class critique
Teams work on projects
Playtests and teams present progress for class critique
Teams work on projects
Class in-progress Critique of Project #4 Final Project (Inspired Futures Past)
Teams playtest projects for feedback
Teams iterate on projects for final exam
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