VR Games

Overview

Schedule

Resources

Projects

Blog

Week 1

Tuesday, January 3

Introduction to Class

Intro Lecture (PPTX, PDF)

 

Team and Studio Formation. Class forms into 6 cross-disciplinary teams for the first project. Each team picks (or I assign) their team lead.

 

Reading #1 Due before class Thursday review Oculus VR Best Practices Guide or HTC Vive Developer guide to help you prepare your pitches for Thursday

 

Assignment #1 Foundational VR Experiences Due before class Thursday

 

Pitch#1 Due for class Thursday

Thursday, January 5

Discussion of Assignment #1 Foundational VR Experiences

 

Teams pitch their best two ideas for Project #1 either for the Vive and Rift.

 

Teams pair up into twos to form a "Studio." Each Studio:

    • Shares a Rift or HTC Vive.
    • Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
    • Playtests internally (Team A tests Team B's game, and vice versa).
    • Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead.

Project #1 Fantastic Non-human VR Toy or Do What Others are Too Timid to Imagine

 

Discussion on Readings

Week 2


Tuesday, January 10

Continued Discussion of Assignment #1 Foundational VR Experiences

 

Teams present progress for class critique

 

Teams work on projects

Thursday, January 12

Teams work on projects

Week 3

Tuesday, January 17

Class Critique of Project #1 Fantastic Non-human VR Toys

Thursday, January 19

Strong Altered State VR Toy (PPTX, PDF)

 

New Team and Studio Formation:

  1. Class forms into 6 cross-disciplinary teams. At least half of the team members should be new to each student (did not work together on Project #1).
    • Each team picks (or I assign) their team lead.
  2. Teams pair up into twos to form a "Studio." Each Studio:
    • Shares a Rift or Vive.
    • Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
    • Playtests internally (Team A tests Team B's game, and vice versa).
    • Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead.

Assignment #2 Due before class Tuesday Prep for Project #2

 

Project #2 Strong Altered State VR Toy

Week 4


Tuesday, January 24

Discussion of Assignment #2 Prep for Project #2

 

Teams present progress for class critique

Thursday, January 26

Teams work on projects

Week 5


Tuesday, January 31

Class Critique of Project #2 Strong Altered State VR Toy

 

Assignment #3 Due before class Thursday

Thursday, February 2

Finish up Class Critique of Project #2 Strong Altered State VR Toy

 

Discuss Assignment #3

 

Assign Project #3 VR Playgrounds

 

Assignment #4 Due before class Tuesday

 

New Team and Studio Formation:

  1. Class forms into 6 cross-disciplinary teams. You cannot work with anyone you worked with on Project #1 AND Project #2. Also, at least half of the team members should be completely new to each student (did not work together on Project #1 or #2).
    • Each team picks (or I assign) their team lead.
    • I also may assign co-leads to push some of the quieter but capable students into more prominent positions.
  2. Teams pair up into twos to form a "Studio." Each Studio:
    • Shares a Rift or Vive.
    • Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
    • Playtests internally (Team A tests Team B's game, and vice versa).
    • Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead.

Week 6


Tuesday, February 7

Discussion of Assignment #4

 

Teams present progress for class critique

Thursday, February 9

Teams work on projects

Week 7


Tuesday, February 14

Class Critique of Project #3 VR Playgrounds

Thursday, February 16

Finish Class Critique of Project #3 VR Playgrounds

 

Assign Project #4 Final Projects

 

Assign Assignment #5 Due before class Tuesday

 

New Team and Studio Formation:

  1. Class forms into 6 cross-disciplinary teams. You cannot work with anyone you worked with on in any 2 previous projects.
    • Each team picks (or I assign) their team lead.
    • I also may assign co-leads to push some of the quieter but capable students into more prominent positions.
  2. Teams pair up into twos to form a "Studio." Each Studio:
    • Shares a Rift or Vive.
    • Shares talent across both teams whenever necessary. Both teams within a studio share some credit for each other's games.
    • Playtests internally (Team A tests Team B's game, and vice versa).
    • Each Studio picks (or I assign) their studio head to lead development. Their head cannot be a team lead.

Week 8


Tuesday, February 21

Discussion of Assignment #5

 

Teams present progress for class critique

Thursday, February 23

Teams work on projects

Week 9


Tuesday, February 28

Playtests and teams present progress for class critique

Thursday, March 2

Teams work on projects

Week 10


Tuesday, March 7

Class in-progress Critique of Project #4 Final Project (Inspired Futures Past)

Thursday, March 9

Teams work on projects

Week 11

Tuesday, March 14

Final Exam Class Critique of Project #4 Final Project (Inspired Futures Past)

 

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